Most games start as an epic exploration of a fantasy world, include deep characterization, cute creatures, silly minigames, and endings where the last battle is a fight with an epic boss
In fact, I considered at one point making every card a proxy just to be consistent
Even if Wizards of the Coast staff is working hard to have all archetypes and colors at the same power level in a set, it is rarely the case
Its like the futures a party that these brothers just crashed Illustrated by Robin Olausson Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Legal Brawl Not Legal Legacy Legal Comp
It's so easy cast artifacts, thanks to almost every creature in the deck being an artifact as well, and with cards like Skorpekh Destroyer, and Canoptek Spyder all triggering and giving you value from artifacts being played