Changing the as-fan of rarities (that is, the count of each rarity of card you'd expect to see when you open a booster), introducing more variance in slots, adding in more "outside" cards, all impact how the set plays and thus requires us to change how we build the set
Nonetheless, even though I admit being partially biased in my judgement, I still think it is a very intriguing general, that'll always have an enormous target on its back but that also speeds the games up and avoids slumps.I also like how the lifegain theme is perfectly suggested-but-not-mandatory, as you'll benefit a lot from some extra life points but your whole deck doesn't have to revolve around this mechanic to function
Every time one of your dragons swings at someone, you can goad one of their creatures
If you'd consider Inferno Titan, you could consider this card as well, particularly if you can leverage any Enchantment synergy out of this one as well
Spellbook Vendor Spellbook Vendor is a poor mans Luminarch Aspirant on power alone, but youll prioritize this 2-drop once you add enchantment and token payoffs into the mix